← #362 Glalie | #364 Sealeo → |
Spheal #363 - Clap Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 87.1 lb. | 39.5 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #363 | Hoenn: #173
|
363
Family
#363 - Spheal | #364 - Sealeo Lv. 32 | #365 - Walrein Lv. 44 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Ground | 5,100 |
Locations
Where to catch Spheal in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Undella Bay | 25-55 | Surfing | 30% |
Where to catch Spheal in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Undella Bay | 25-40 | Surfing | 30% |
Moves
Abilities
Thick Fat | Halves damage from Fire and Ice moves. |
Ice Body | Heals for 1/16 max HP after each turn during hail. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
1 | Powder Snow | 40 | 25 | 100% | Has a 10% chance to freeze the target. | ||
7 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
13 | Ice Ball | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
19 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
25 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
31 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
37 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
37 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
43 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
49 | Sheer Cold | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM79 | Frost Breath | 40 | 10 | 90% | Always scores a critical hit. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
TOTAL | 290 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
75 | 1,059,860 | 255 | 70 | HP: 1 point |
Damage Taken
1x
2x
1x
1x
1x
2x
1x
1x
1x
1x
0.5x
2x
2x
1x
0.25x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | They can't swim well yet, and they move much faster by rolling. When they're happy, they clap fins. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It crosses the oceans by rolling itself on drifting ice. Fluffy fur keeps it warm when the temperature is below freezing. |
SoulSilver | |
Ruby | SPHEAL is much faster rolling than walking to get around. When groups of this Pokemon eat, they all clap at onceto show their pleasure. Because of this, their mealtimes are noisy. |
Sapphire | SPHEAL always travels by rolling around on its ball-like body. When the season for ice floes arrives, thisPokemon can be seen rolling about on ice and crossing the sea. |
Emerald | It is completely covered with plushy fur. As a result, it never feels the cold even when it is rolling about on ice floes or diving in the sea. |
FireRed | Its body is covered in fluffy fur. The fur keeps it from feeling cold while it is rolling on ice. |
LeafGreen |
Other
Name Etymology | Sphere + seal |
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← #362 Glalie | #364 Sealeo → |