Scyther #123
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← #122 Mr. Mime | #124 Jynx → |
Scyther #123 - Mantis Pokemon
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types | ||
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gender | 50.0% | 50.0% | |
height | 5'11" | 1.5 m | |
weight | 123.5 lb. | 56.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #123 | Johto: #110
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123
Moves
Abilities
Swarm | Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less. |
Technician | Strengthens moves of 60 base power or less to inflict 1.5× damage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Quick Attack | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Vacuum Wave | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
5 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
9 | Pursuit | 40 | 20 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. | ||
13 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
17 | Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
21 | Wing Attack | 60 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
25 | Fury Cutter | 20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||
29 | Slash | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
33 | Razor Wind | 80 | 10 | 100% | Requires a turn to charge before attacking. | ||
37 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
41 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
45 | Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
49 | Double Hit | 35 | 10 | 90% | Hits twice in one turn. | ||
50 | Air Slash | 75 | 20 | 95% | Has a 30% chance to make the target flinch. | ||
57 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
61 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM19 | Roost | -- | 10 | -- | Heals the user by half its max HP. | ||
TM20 | Safeguard | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM51 | Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM76 | Struggle Bug | 30 | 20 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. | ||
TM81 | X-scissor | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM89 | U-turn | 70 | 20 | 100% | User must switch out after attacking. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM1 | Cut | 50 | 30 | 95% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Razor Wind | 80 | 10 | 100% | Requires a turn to charge before attacking. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Steel Wing | 70 | 25 | 90% | Has a 10% chance to raise the user's Defense by one stage. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Silver Wind | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Night Slash | 70 | 15 | 100% | Has an increased chance for a critical hit. | ||
Bug Buzz | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
Defog | -- | 15 | -- | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||
Quick Guard | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 110 | 202 - 287 | 225 - 319 | 247 - 350 |
Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Sp. Attack | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 105 | 193 - 278 | 215 - 309 | 236 - 339 |
TOTAL | 500 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
187 | 1,000,000 | 45 | 70 | Attack: 1 point |
Damage Taken
1x
0.25x
2x
1x
0x
4x
0.5x
1x
1x
2x
1x
0.25x
2x
1x
2x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | The sharp scythes on its forearms become increasingly sharp by cutting through hard objects. |
White 2 | |
Black | |
White | |
Diamond | It is nearly impossible to parry its attacking scythes. Its movements are like a ninja's. |
Pearl | |
Platinum | |
HeartGold | It slashes through grass with its sharp scythes, moving too fast for the human eye to track. |
SoulSilver | When it moves, it leaves only a blur. If it hides in grass, its protective coloration makes it invisible. |
Ruby | SCYTHER is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms.This Pokemon's scythes are so effective, they can slice through thick logs in one wicked stroke. |
Sapphire | |
Emerald | |
FireRed | It tears and shreds prey with its wickedly sharp scythes. It very rarely spreads its wings to fly. |
LeafGreen | With ninja-like agility and speed, it can create the illusion that there is more than one of itself. |
Gold | It slashes through grass with its sharp scythes,moving too fast for the human eye to track. |
Silver | When it moves, it leaves only a blur. If it hidesin grass, its protective colors make it invisible. |
Crystal | It's very proud of its speed. It moves so fast thatits opponent does not even know what knocked it down. |
Red | With ninja-like agility and speed, it can create theillusion that there is more than one. |
Blue | |
Yellow | Leaps out of tall grass and slices prey with itsscythes. The movement looks like that of a ninja. |
Other
Name Etymology | As in a scythe, a large blade |
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← #122 Mr. Mime | #124 Jynx → |