354 #354 Banette #356 Dusclops 356

Duskull Duskull #355 - Requiem Pokemon

Hear Duskull's Cry
type Ghost
gender 50.0% Male50.0% Female
height 3'7" 0.8 m
weight 33.1 lb. 15.0 kg
National: #355 | Hoenn: #148

Family Family


Egg Groups Steps to Hatch
Indeterminate 6,375

Moves Moves


LevitateEvades Ground moves.

Level-up Moves

1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Night ShadeGhostSpecial115100%Inflicts damage equal to the user's level.
6DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
9ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
14AstonishGhostPhysical3015100%Has a 30% chance to make the target flinch.
17Confuse RayGhostNone--10100%Confuses the target.
22Shadow SneakGhostPhysical4030100%Inflicts regular damage with no additional effect.
25PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
30CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33Will-o-wispFireNone--1575%Burns the target.
38HexGhostSpecial5010100%Has double power if the target has a major status ailment.
41Mean LookNormalNone--5--Prevents the target from leaving battle.
46PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
49Future SightPsychicSpecial10010100%Hits the target two turns later.


TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM61Will-o-wispFireNone--1575%Burns the target.
TM63EmbargoDarkNone--15100%Target cannot use held items.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM83InfestationBugSpecial2020100%Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick RoomPsychicNone--5--For five turns, slower Pokemon will act before faster Pokemon.
TM97Dark PulseDarkSpecial8015100%Has a 20% chance to make the target flinch.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.

Egg Moves

HazeIceNone--30--Resets all Pokemon's stats, accuracy, and evasion.
Faint AttackDarkPhysical6020--Never misses.
Destiny BondGhostNone--5--If the user faints this turn, the target automatically will, too.
Pain SplitNormalNone--20--Sets the user's and targets's HP to the average of their current HP.
MementoDarkNone--10100%Lowers the target's Attack and Special Attack by two stages. User faints.
Skill SwapPsychicNone--10--User and target swap abilities.
ImprisonPsychicNone--10--Prevents the target from using any moves that the user also knows.
GrudgeGhostNone--5--When the user faints, the PP of the move that fainted it will be reduced to 0.
Dark PulseDarkSpecial8015100%Has a 20% chance to make the target flinch.
Ominous WindGhostSpecial605100%Has a 10% chance to raise all of the user's stats by one stage.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
150 - 244150 - 244150 - 244
76 - 16185 - 17993 - 196
166 - 251185 - 279203 - 306
Sp. Attack30
58 - 14365 - 15971 - 174
Sp. Defense90
166 - 251185 - 279203 - 306
49 - 13455 - 14960 - 163

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
97 800,000 190 35 Special Defense: 1 point

Damage Taken

Normal 0x
Fighting 0x
Flying 1x
Poison 0.5x
Ground 1x
Rock 1x
Bug 0.5x
Ghost 2x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 1x
Ice 1x
Dragon 1x
Dark 2x
Fairy 1x

Images Images


Flavor Text Flavortext

Black 2It loves the crying of children. It startles bad kids by passing through walls and making them cry.
White 2
HeartGoldIf it finds bad children who won't listen to their parents, it will spirit them away--or so it's said.
RubyDUSKULL can pass through any wall no matter how thick it may be. Once this Pokemon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
SapphireDUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this Pokemon will spirit away bad children who earn scoldings from their mothers.
EmeraldA glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokemon that roams about under the cloak of darkness.
FireRedMaking itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.

Other Other

Name Etymology Dusk + skull
354 #354 Banette #356 Dusclops 356