Machoke #067
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← ![]() | #068 Machamp ![]() |
Machoke
#067
- Superpower Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 75.0% ![]() | 25.0% ![]() |
|
height | 5'11" | 1.5 m | |
weight | 155.5 lb. | 70.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #067 | Johto: #141 | Hoenn: #074 | Sinnoh: #041
|
067
Family
![]() ![]() #066 - Machop | ![]() ![]() #067 - Machoke Lv. 28 | ![]() ![]() #068 - Machamp Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Moves
Abilities
Guts | Increases Attack to 1.5× with a major status ailment. |
No Guard | Ensures all moves used by and against the Pokemon hit. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
1 | Leer | ![]() | ![]() | -- | 30 | 100% | Lowers the target's Defense by one stage. |
1 | Low Kick | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
1 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
7 | Focus Energy | ![]() | ![]() | -- | 30 | -- | Increases the user's chance to score a critical hit. |
10 | Karate Chop | ![]() | ![]() | 50 | 25 | 100% | Has an increased chance for a critical hit. |
13 | Low Sweep | ![]() | ![]() | 60 | 20 | 100% | Lowers the target's Speed by one stage. |
19 | Foresight | ![]() | ![]() | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
22 | Seismic Toss | ![]() | ![]() | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
25 | Revenge | ![]() | ![]() | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. |
32 | Vital Throw | ![]() | ![]() | 70 | 10 | -- | Never misses. |
36 | Submission | ![]() | ![]() | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. |
40 | Wake-up Slap | ![]() | ![]() | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. |
44 | Cross Chop | ![]() | ![]() | 100 | 5 | 80% | Has an increased chance for a critical hit. |
51 | Scary Face | ![]() | ![]() | -- | 10 | 100% | Lowers the target's Speed by two stages. |
55 | Dynamicpunch | ![]() | ![]() | 100 | 5 | 50% | Has a 100% chance to confuse the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM8 | Bulk Up | ![]() | ![]() | -- | 20 | -- | Raises the user's Attack and Defense by one stage. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM23 | Smack Down | ![]() | ![]() | 50 | 15 | 100% | Removes any immunity to Ground damage. |
TM26 | Earthquake | ![]() | ![]() | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM28 | Dig | ![]() | ![]() | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM35 | Flamethrower | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Fire Blast | ![]() | ![]() | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM39 | Rock Tomb | ![]() | ![]() | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
TM47 | Low Sweep | ![]() | ![]() | 60 | 20 | 100% | Lowers the target's Speed by one stage. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
TM59 | Incinerate | ![]() | ![]() | 30 | 15 | 100% | Destroys the target's held berry. |
TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
TM67 | Retaliate | ![]() | ![]() | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. |
TM78 | Bulldoze | ![]() | ![]() | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
TM80 | Rock Slide | ![]() | ![]() | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM84 | Poison Jab | ![]() | ![]() | 80 | 20 | 100% | Has a 30% chance to poison the target. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM94 | Rock Smash | ![]() | ![]() | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
TM98 | Power-up Punch | ![]() | ![]() | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. |
TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
HM4 | Strength | ![]() | ![]() | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to burn the target. |
Heavy Slam | ![]() | ![]() | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
Bullet Punch | ![]() | ![]() | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
Power Trick | ![]() | ![]() | -- | 10 | -- | User swaps Attack and Defense. |
Close Combat | ![]() | ![]() | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Tickle | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. |
Knock Off | ![]() | ![]() | 20 | 20 | 100% | Target drops its held item. |
Smellingsalt | ![]() | ![]() | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Meditate | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack by one stage. |
Counter | ![]() | ![]() | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
Rolling Kick | ![]() | ![]() | 60 | 15 | 85% | Has a 30% chance to make the target flinch. |
Thunderpunch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to paralyze the target. |
Ice Punch | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
Quick Guard | ![]() | ![]() | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Defense | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 405 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
146 | 1,059,860 | 90 | 70 | Attack: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | It happily carries heavy cargo to toughen up. It willingly does hard work for people. |
White 2 | |
Black | |
White | |
Diamond | MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy. |
Pearl | |
Platinum | |
HeartGold | It always goes at its full power, but this very tough and durable Pokemon never gets tired. |
SoulSilver | The muscles covering its body teem with power. Even when still, it exudes an amazing sense of strength. |
Ruby | MACHOKE's thoroughly toned muscles possess the hardness of steel. This Pokemon has so much strength,it can easily hold aloft a sumo wrestler on just one finger. |
Sapphire | |
Emerald | |
FireRed | Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods. |
LeafGreen | Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions. |
Gold | It always goes at its full power, but this verytough and durable Pokemon never gets tired. |
Silver | The muscles covering its body teem with power. Evenwhen still, it exudes an amazing sense of strength. |
Crystal | This tough Pokemon always stays in the zone. Itsmuscles become thicker after every battle. |
Red | Its muscular body is so powerful, it must wear a powersave belt to be able to regulate its motions. |
Blue | |
Yellow | The belt around its waist holds back its energy.Without it, this Pokemon would be unstoppable. |
Other
Name Etymology | Ma (macho) + choke (as in choking) |
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← ![]() | #068 Machamp ![]() |