Machop #066
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← #065 Alakazam | #067 Machoke → |
Machop #066 - Superpower Pokemon
|
type | ||
---|---|---|---|
gender | 75.0% | 25.0% | |
height | 3'7" | 0.8 m | |
weight | 43.0 lb. | 19.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #066 | Johto: #140 | Hoenn: #073 | Sinnoh: #040
|
066
Family
#066 - Machop | #067 - Machoke Lv. 28 | #068 - Machamp Trade |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Humanshape | 5,100 |
Moves
Abilities
Guts | Increases Attack to 1.5× with a major status ailment. |
No Guard | Ensures all moves used by and against the Pokemon hit. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
1 | Low Kick | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
7 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
10 | Karate Chop | 50 | 25 | 100% | Has an increased chance for a critical hit. | ||
13 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
19 | Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
22 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
25 | Revenge | 60 | 10 | 100% | Inflicts double damage if the user takes damage before attacking this turn. | ||
31 | Vital Throw | 70 | 10 | -- | Never misses. | ||
34 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
37 | Wake-up Slap | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. | ||
43 | Cross Chop | 100 | 5 | 80% | Has an increased chance for a critical hit. | ||
46 | Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
49 | Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Smack Down | 50 | 15 | 100% | Removes any immunity to Ground damage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Rolling Kick | 60 | 15 | 85% | Has a 30% chance to make the target flinch. | ||
Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
Smellingsalt | 60 | 10 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||
Knock Off | 20 | 20 | 100% | Target drops its held item. | ||
Tickle | -- | 20 | 100% | Lowers the target's Attack and Defense by one stage. | ||
Close Combat | 120 | 5 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
Power Trick | -- | 10 | -- | User swaps Attack and Defense. | ||
Bullet Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Heavy Slam | 1 | 10 | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. | ||
Quick Guard | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 70 | 250 - 344 | 250 - 344 | 250 - 344 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Sp. Defense | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 305 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
75 | 1,059,860 | 180 | 70 | Attack: 1 point |
Damage Taken
1x
1x
2x
1x
1x
0.5x
0.5x
1x
1x
1x
1x
1x
1x
2x
1x
1x
0.5x
2x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once. |
White 2 | |
Black | |
White | |
Diamond | It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts. |
Pearl | |
Platinum | |
HeartGold | Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger. |
SoulSilver | It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long. |
Ruby | MACHOP's muscles are special - they never get sore no matter how much they are used in exercise.This Pokemon has sufficient power to hurl a hundred adult humans. |
Sapphire | |
Emerald | |
FireRed | Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups. |
LeafGreen | Loves to build its muscles. It trains in all styles of martial arts to become even stronger. |
Gold | Always brimming with power, it passes time bylifting boulders. Doing so makes it even stronger. |
Silver | It loves to work out and build its muscles. It isnever satisfied, even if it trains hard all day long. |
Crystal | It trains by lifting rocks in the mountains. Itcan even pick up a GRAVELER with ease. |
Red | Loves to build its muscles. It trains in allstyles of martial arts to become even stronger. |
Blue | |
Yellow | Very powerful in spite of its small size. Its masteryof many types of martial arts makes it very tough. |
Other
Name Etymology | Ma (macho) + chop (karate chop) |
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← #065 Alakazam | #067 Machoke → |