363 #363 Spheal #365 Walrein 365

Sealeo Sealeo #364 - Ball Roll Pokemon

Sealeo
Hear Sealeo's Cry
types IceWater
gender 50.0% Male50.0% Female
height 4'7" 1.1 m
weight 193.2 lb. 87.6 kg
generation
National: #364 | Hoenn: #174

Family Family

Breeding

Egg Groups Steps to Hatch
Water 1 | Ground 5,100

364 Locations

Where to catch Sealeo in Pokemon Black and White

AreaLevelsMethodRarity
Undella Bay25-60Surfing in dark spots30%

Where to catch Sealeo in Pokemon Black 2 and White 2

AreaLevelsMethodRarity
Undella Bay25-40Surfing in dark spots30%

Moves Moves

Abilities

Thick FatHalves damage from Fire and Ice moves.
Ice BodyHeals for 1/16 max HP after each turn during hail.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
1Powder SnowIceSpecial4025100%Has a 10% chance to freeze the target.
1EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
7EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
13Ice BallIcePhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
19Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
25Aurora BeamIceSpecial6520100%Has a 10% chance to lower the target's Attack by one stage.
31HailIceNone--10--Changes the weather to a hailstorm for five turns.
32SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
39RestPsychicNone--10--User sleeps for two turns, completely healing itself.
39SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
47BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
55Sheer ColdIceSpecial1530%Causes a one-hit KO.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM49Echoed VoiceNormalSpecial4015100%Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM79Frost BreathIceSpecial401090%Always scores a critical hit.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
HM6DiveWaterPhysical8010100%User dives underwater, dodging all attacks, and hits next turn.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
FissureGroundPhysical1530%Causes a one-hit KO.
CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
RolloutRockPhysical302090%Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
StockpileNormalNone--20--Stores energy up to three times for use with Spit Up and Swallow.
Spit UpNormalSpecial110100%Power is 100 times the amount of energy Stockpiled.
SwallowNormalNone--10--Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
YawnNormalNone--10--Target sleeps at the end of the next turn.
Signal BeamBugSpecial7515100%Has a 10% chance to confuse the target.
Water SportWaterNone--15--All damage from Fire moves is halved until the end of the battle.
Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
Aqua RingWaterNone--20--Restores 1/16 of the user's max HP each turn.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP90
Statbar
290 - 384290 - 384290 - 384
Attack60
Statbar
112 - 197125 - 219137 - 240
Defense70
Statbar
130 - 215145 - 239159 - 262
Sp. Attack75
Statbar
139 - 224155 - 249170 - 273
Sp. Defense70
Statbar
130 - 215145 - 239159 - 262
Speed45
Statbar
85 - 17095 - 189104 - 207
TOTAL 410
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
128 1,059,860 120 70 HP: 2 points

Damage Taken

Normal 1x
Fighting 2x
Flying 1x
Poison 1x
Ground 1x
Rock 2x
Bug 1x
Ghost 1x
Steel 1x
Fire 1x
Water 0.5x
Grass 2x
Electric 2x
Psychic 1x
Ice 0.25x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackSealeoSealeoSealeoSealeo
White
DiamondSealeoSealeoSealeoSealeo
Pearl
PlatinumSealeoSealeoSealeoSealeo
HeartGoldSealeoSealeoSealeoSealeo
SoulSilver
RubySealeoSealeoSealeoSealeo
Sapphire
EmeraldSealeoSealeo

Flavor Text Flavortext

Black 2Be it Spheal or Poke Ball, it will spin any round object on its nose with the greatest of ease.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIt has a very sensitive nose. It touches new things with its nose to examine them.
SoulSilver
RubySEALEO has the habit of always juggling on the tip of its nose anything it sees for the first time. This Pokemon occasionally entertains itself by balancing and rolling a SPHEAL on its nose.
SapphireSEALEO often balances and rolls things on the tip of its nose. While the Pokemon is rolling something, it checks the object's aroma and texture to determine whether it likes the object or not.
EmeraldSEALEO live in herds on ice floes. Using its powerful flippers, it shatters ice. It dives into the sea to hunt prey five times a day.
FireRedIt touches new things with its nose to test for smell and feel. It plays by spinning SPHEAL on its nose.
LeafGreen

Other Other

Name Etymology Seal + leo
363 #363 Spheal #365 Walrein 365