← #363 Spheal | #365 Walrein → |
Sealeo #364 - Ball Roll Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'7" | 1.1 m | |
weight | 193.2 lb. | 87.6 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #364 | Hoenn: #174
|
364
Family
#363 - Spheal | #364 - Sealeo Lv. 32 | #365 - Walrein Lv. 44 |
Breeding
Egg Groups | Steps to Hatch |
---|---|
Water 1 | Ground | 5,100 |
Locations
Where to catch Sealeo in Pokemon Black and White
Area | Levels | Method | Rarity |
---|---|---|---|
Undella Bay | 25-60 | Surfing in dark spots | 30% |
Where to catch Sealeo in Pokemon Black 2 and White 2
Area | Levels | Method | Rarity |
---|---|---|---|
Undella Bay | 25-40 | Surfing in dark spots | 30% |
Moves
Abilities
Thick Fat | Halves damage from Fire and Ice moves. |
Ice Body | Heals for 1/16 max HP after each turn during hail. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Powder Snow | 40 | 25 | 100% | Has a 10% chance to freeze the target. | ||
1 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
7 | Encore | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
13 | Ice Ball | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
19 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
25 | Aurora Beam | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. | ||
31 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
32 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
39 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
39 | Snore | 40 | 15 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
47 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
55 | Sheer Cold | 1 | 5 | 30% | Causes a one-hit KO. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM5 | Roar | -- | 20 | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM49 | Echoed Voice | 40 | 15 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. | ||
TM78 | Bulldoze | 60 | 20 | 100% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM79 | Frost Breath | 40 | 10 | 90% | Always scores a critical hit. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 80 | 10 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fissure | 1 | 5 | 30% | Causes a one-hit KO. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
Yawn | -- | 10 | -- | Target sleeps at the end of the next turn. | ||
Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
Water Sport | -- | 15 | -- | All damage from Fire moves is halved until the end of the battle. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 90 | 290 - 384 | 290 - 384 | 290 - 384 |
Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Speed | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
TOTAL | 410 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
128 | 1,059,860 | 120 | 70 | HP: 2 points |
Damage Taken
1x
2x
1x
1x
1x
2x
1x
1x
1x
1x
0.5x
2x
2x
1x
0.25x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | Be it Spheal or Poke Ball, it will spin any round object on its nose with the greatest of ease. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | It has a very sensitive nose. It touches new things with its nose to examine them. |
SoulSilver | |
Ruby | SEALEO has the habit of always juggling on the tip of its nose anything it sees for the first time.This Pokemon occasionally entertains itself by balancing and rolling a SPHEAL on its nose. |
Sapphire | SEALEO often balances and rolls things on the tip of its nose. While the Pokemon is rolling something, it checksthe object's aroma and texture to determine whether it likes the object or not. |
Emerald | SEALEO live in herds on ice floes. Using its powerful flippers, it shatters ice. It dives into the sea to hunt prey five times a day. |
FireRed | It touches new things with its nose to test for smell and feel. It plays by spinning SPHEAL on its nose. |
LeafGreen |
Other
Name Etymology | Seal + leo |
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← #363 Spheal | #365 Walrein → |