Cubone #104
Sections
More Pokemon
← #103 Exeggutor | #105 Marowak → |
Cubone #104 - Lonely Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 1'4" | 0.4 m | |
weight | 14.3 lb. | 6.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #104 | Johto: #203
|
104
Locations
Where to catch Cubone in Pokemon Diamond, Pearl, and Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 203 | 4 | Walking in tall grass or a cave | 40% |
Where to catch Cubone in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Rock Tunnel (1f) | 10-13 | Walking in tall grass or a cave | 35% |
Rock Tunnel (B1f) | 12 | Walking in tall grass or a cave | 30% |
Moves
Abilities
Rock Head | Protects against recoil damage. |
Lightningrod | Redirects single-target Electric moves to this Pokemon where possible. Absorbs Electric moves, raising Special Attack one stage. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | -- | 40 | 100% | Lowers the target's Attack by one stage. | ||
3 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
7 | Bone Club | 65 | 20 | 85% | Has a 10% chance to make the target flinch. | ||
11 | Headbutt | 70 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
13 | Leer | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
17 | Focus Energy | -- | 30 | -- | Increases the user's chance to score a critical hit. | ||
21 | Bonemerang | 50 | 10 | 90% | Hits twice in one turn. | ||
23 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
27 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
31 | Thrash | 120 | 10 | 100% | Hits every turn for 2-3 turns, then confuses the user. | ||
33 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
37 | Bone Rush | 25 | 10 | 90% | Hits 2-5 times in one turn. | ||
41 | Endeavor | 1 | 5 | 100% | Lowers the target's HP to equal the user's. | ||
43 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 15 | 75% | Has a 30% chance to lower the target's Defense by one stage. | ||
TM26 | Earthquake | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM37 | Sandstorm | -- | 10 | -- | Changes the weather to a sandstorm for five turns. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM40 | Aerial Ace | 60 | 20 | -- | Never misses. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM58 | Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
TM75 | Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
TM76 | Stealth Rock | -- | 20 | -- | Causes damage when opposing Pokemon switch in. | ||
TM78 | Captivate | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM82 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Natural Gift | 1 | 15 | 100% | Power and type depend on the held berry. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. | ||
HM6 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
HM8 | Rock Climb | 90 | 20 | 85% | Has a 20% chance to confuse the target. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Swords Dance | -- | 30 | -- | Raises the user's Attack by two stages. | ||
Double Kick | 30 | 30 | 100% | Hits twice in one turn. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
Belly Drum | -- | 10 | -- | User pays half its max HP to max out its Attack. | ||
Perish Song | -- | 5 | -- | User and target both faint after three turns. | ||
Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
Ancientpower | 60 | 5 | 100% | Has a 10% chance to raise all of the user's stats by one stage. | ||
Iron Head | 80 | 15 | 100% | Has a 30% chance to make the target flinch. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Defense | 95 | 175 - 260 | 195 - 289 | 214 - 317 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 35 | 67 - 152 | 75 - 169 | 82 - 185 |
TOTAL | 320 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
87 | 1,000,000 | 190 | 70 | Defense: 1 point |
Damage Taken
1x
1x
1x
0.5x
1x
0.5x
1x
1x
1x
1x
2x
2x
0x
1x
2x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly. |
White 2 | |
Black | |
White | |
Diamond | When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly. |
Pearl | |
Platinum | |
HeartGold | If it is sad or lonely, the skull it wears shakes and emits a plaintive and mournful sound. |
SoulSilver | It always wears the skull of its dead mother, so no one has any idea what its hidden face looks like. |
Ruby | CUBONE pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries.The stains on the skull the Pokemon wears are made by the tears it sheds. |
Sapphire | |
Emerald | |
FireRed | It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly. |
LeafGreen | Because it never removes its skull helmet, no one has ever seen this Pokemon's real face. |
Gold | If it is sad or lonely, the skull it wears shakes,and emits a plaintive and mournful sound. |
Silver | It always wears the skull of its dead mother, so noone has any idea what its hidden face looks like. |
Crystal | It lost its mother after its birth. It wears itsmother's skull, never revealing its true face. |
Red | Because it never removes its skull helmet, no onehas ever seen this Pokemon's real face. |
Blue | |
Yellow | Wears the skull of its deceased mother. Its criesecho inside the skull and come out as a sad melody. |
Other
Name Etymology | Cu (as in cute) + bone |
---|
← #103 Exeggutor | #105 Marowak → |