Grimer #088
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← #087 Dewgong | #089 Muk → |
Grimer #088 - Sludge Pokemon
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type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'11" | 0.9 m | |
weight | 66.2 lb. | 30.0 kg | |
generation |
1st (Red, Blue, Yellow) National: #088 | Johto: #116 | Hoenn: #106
|
088
Moves
Abilities
Stench | Has a chance of making the opponent flinch when attacking. |
Sticky Hold | Prevents a held item from being removed by other Pokemon. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Pound | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Poison Gas | -- | 40 | 80% | Poisons the target. | ||
4 | Harden | -- | 30 | -- | Raises the user's Defense by one stage. | ||
7 | Mud-slap | 20 | 10 | 100% | Has a 100% chance to lower the target's accuracy by one stage. | ||
12 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
15 | Sludge | 65 | 20 | 100% | Has a 30% chance to poison the target. | ||
18 | Minimize | -- | 20 | -- | Raises the user's evasion by two stages. | ||
21 | Mud Bomb | 65 | 10 | 85% | Has a 30% chance to lower the target's accuracy by one stage. | ||
26 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
29 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
32 | Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
37 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
40 | Acid Armor | -- | 40 | -- | Raises the user's Defense by two stages. | ||
43 | Gunk Shot | 120 | 5 | 70% | Has a 30% chance to poison the target. | ||
46 | Belch | 120 | 10 | 90% | Can only be used after the user has eaten a berry. | ||
48 | Memento | -- | 10 | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM12 | Taunt | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Sludge Wave | 95 | 10 | 100% | Has a 10% chance to poison the target. | ||
TM35 | Flamethrower | 95 | 15 | 100% | Has a 10% chance to burn the target. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM38 | Fire Blast | 120 | 5 | 85% | Has a 10% chance to burn the target. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM41 | Torment | -- | 15 | 100% | Prevents the target from using the same move twice in a row. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM46 | Thief | 40 | 10 | 100% | Takes the target's item. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM59 | Incinerate | 30 | 15 | 100% | Destroys the target's held berry. | ||
TM64 | Explosion | 250 | 5 | 100% | User faints. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Haze | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. | ||
Lick | 20 | 30 | 100% | Has a 30% chance to paralyze the target. | ||
Curse | -- | 10 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
Scary Face | -- | 10 | 100% | Lowers the target's Speed by two stages. | ||
Mean Look | -- | 5 | -- | Prevents the target from leaving battle. | ||
Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
Imprison | -- | 10 | -- | Prevents the target from using any moves that the user also knows. | ||
Shadow Punch | 60 | 20 | -- | Never misses. | ||
Shadow Sneak | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Acid Spray | 40 | 20 | 100% | Lowers the target's Special Defense by one stage. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 80 | 270 - 364 | 270 - 364 | 270 - 364 |
Attack | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Sp. Attack | 40 | 76 - 161 | 85 - 179 | 93 - 196 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 25 | 49 - 134 | 55 - 149 | 60 - 163 |
TOTAL | 325 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
90 | 1,000,000 | 190 | 70 | HP: 1 point |
Damage Taken
1x
0.5x
1x
0.5x
2x
1x
0.5x
1x
1x
1x
1x
0.5x
1x
2x
1x
1x
1x
0.5x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | Born from sludge, these Pokemon now gather in polluted places and increase the bacteria in their bodies. |
White 2 | |
Black | |
White | |
Diamond | It was born when sludge in a dirty stream was exposed to the moon's X-rays. It appears among filth. |
Pearl | |
Platinum | |
HeartGold | As it moves, it loses bits of its body, from which new GRIMER emerge. This worsens the stench around it. |
SoulSilver | Wherever GRIMER has passed, so many germs are left behind that no plants will ever grow again. |
Ruby | GRIMER's sludgy and rubbery body can be forced through any opening, however small it may be.This Pokemon enters sewer pipes to drink filthy wastewater. |
Sapphire | |
Emerald | |
FireRed | Sludge exposed to X rays from the moon transformed into GRIMER. It loves feeding on filthy things. |
LeafGreen | Appears in filthy areas. It thrives by sucking up polluted sludge that is pumped out of factories. |
Gold | As it moves, it loses bits of its body from whichnew GRIMER emerge. This worsens the stench around it. |
Silver | Wherever GRIMER has passed, so many germs areleft behind that no plants will ever grow again. |
Crystal | When two of these Pokemon's bodies are combinedtogether, new poisons are created. |
Red | Appears in filthy areas. Thrives by sucking uppolluted sludge that is pumped out of factories. |
Blue | |
Yellow | Made of hardened sludge. It smells too putrid totouch. Even weeds won't grow in its path. |
Other
Name Etymology | As in grime |
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← #087 Dewgong | #089 Muk → |