056 #056 Mankey #058 Growlithe 058

Primeape Primeape #057 - Pig Monkey Pokemon

Primeape
Hear Primeape's Cry
type Fighting
gender 50.0% Male50.0% Female
height 3'3" 1.0 m
weight 70.6 lb. 32.0 kg
generation
National: #057 | Johto: #135

Family Family

General056
#056 - Mankey
Level057
#057 - Primeape
Lv. 28

Breeding

Egg Groups Steps to Hatch
Ground 5,100

057 Locations

Where to catch Primeape in Pokemon Yellow

AreaLevelsMethodRarity
Route 2341-46Walking in tall grass or a cave5%

Moves Moves

Abilities

Vital SpiritPrevents sleep.
Anger PointRaises Attack to the maximum of six stages upon receiving a critical hit.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
9Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
15Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
21Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
27Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
28RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
37Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
45ScreechNormalNone--4085%Lowers the target's Defense by two stages.
46ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Mega PunchNormalPhysical802085%Inflicts regular damage with no additional effect.
TM5Mega KickNormalPhysical120575%Inflicts regular damage with no additional effect.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
TM9Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
TM10Double-edgeNormalPhysical12015100%User receives 1/3 the damage inflicted in recoil.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.
TM17SubmissionFightingPhysical802580%User receives 1/4 the damage it inflicts in recoil.
TM18CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
TM19Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM20RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31MimicNormalNone--10--Copies the target's last used move.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
TM35MetronomeNormalNone--10--Randomly selects and uses any move in the game.
TM39SwiftNormalSpecial6020--Never misses.
TM40Skull BashNormalPhysical10015100%Raises the user's Defense by one stage. User charges for one turn before attacking.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM48Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM50SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP65
Statbar
240 - 334240 - 334240 - 334
Attack105
Statbar
193 - 278215 - 309236 - 339
Defense60
Statbar
112 - 197125 - 219137 - 240
Sp. Attack60
Statbar
112 - 197125 - 219137 - 240
Sp. Defense70
Statbar
130 - 215145 - 239159 - 262
Speed95
Statbar
175 - 260195 - 289214 - 317
TOTAL 455
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
149 1,000,000 75 70 Attack: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 2x
Poison 1x
Ground 1x
Rock 0.5x
Bug 0.5x
Ghost 1x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 2x
Ice 1x
Dragon 1x
Dark 0.5x
Fairy 2x

Images Images

BlackPrimeapePrimeapePrimeapePrimeape
White
DiamondPrimeapePrimeapePrimeapePrimeape
Pearl
PlatinumPrimeapePrimeapePrimeapePrimeape
HeartGoldPrimeapePrimeapePrimeapePrimeape
SoulSilver
RubyPrimeapePrimeapePrimeapePrimeape
Sapphire
EmeraldPrimeapePrimeape
FireRedPrimeapePrimeapePrimeapePrimeape
LeafGreen
GoldPrimeapePrimeapePrimeapePrimeape
Silver
CrystalPrimeapePrimeapePrimeapePrimeape
RedPrimeapePrimeape
Blue
YellowPrimeapePrimeape

Flavor Text Flavortext

Black 2It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
White 2
Black
White
DiamondIt grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Pearl
Platinum
HeartGoldIf approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SoulSilverIt becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
RubyWhen PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Sapphire
Emerald
FireRedIt is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
LeafGreenAlways furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.
GoldIf approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SilverIt becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
CrystalIt will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
RedAlways furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Blue
YellowIt stops being angry only when nobody else is around. To view this moment is very difficult.

Other Other

Name Etymology Prime (as in being first/important) + ape
056 #056 Mankey #058 Growlithe 058