Psyduck #054
Sections
Generations
More Pokemon
← #053 Persian | #055 Golduck → |
Psyduck #054 - Duck Pokemon
|
type | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 3'7" | 0.8 m | |
weight | 43.2 lb. | 19.6 kg | |
generation |
1st (Red, Blue, Yellow) National: #054 | Johto: #138 | Hoenn: #158 | Sinnoh: #043
|
054
Locations
Where to catch Psyduck in Pokemon Red
Area | Levels | Method | Rarity |
---|---|---|---|
Seafoam Islands (1f) | 28 | Walking in tall grass or a cave | 5% |
Cerulean City | 15 | Fishing with a Super Rod | 33% |
Safari Zone (Area 3, West) | 15 | Fishing with a Super Rod | 25% |
Safari Zone (Area 2, North) | 15 | Fishing with a Super Rod | 25% |
Safari Zone (Area 1, East) | 15 | Fishing with a Super Rod | 25% |
Safari Zone (Middle) | 15 | Fishing with a Super Rod | 25% |
Route 24 | 15 | Fishing with a Super Rod | 33% |
Route 25 | 15 | Fishing with a Super Rod | 33% |
Where to catch Psyduck in Pokemon Blue
Area | Levels | Method | Rarity |
---|---|---|---|
Seafoam Islands (1f) | 30 | Walking in tall grass or a cave | 20% |
Seafoam Islands (B1f) | 28-30 | Walking in tall grass or a cave | 15% |
Seafoam Islands (B2f) | 30-32 | Walking in tall grass or a cave | 30% |
Seafoam Islands (B3f) | 31-33 | Walking in tall grass or a cave | 35% |
Seafoam Islands (B4f) | 29-31 | Walking in tall grass or a cave | 15% |
Cerulean City | 15 | Fishing with a Super Rod | 33% |
Safari Zone (Area 1, East) | 15 | Fishing with a Super Rod | 25% |
Safari Zone (Area 2, North) | 15 | Fishing with a Super Rod | 25% |
Safari Zone (Middle) | 15 | Fishing with a Super Rod | 25% |
Safari Zone (Area 3, West) | 15 | Fishing with a Super Rod | 25% |
Route 24 | 15 | Fishing with a Super Rod | 33% |
Route 25 | 15 | Fishing with a Super Rod | 33% |
Where to catch Psyduck in Pokemon Yellow
Area | Levels | Method | Rarity |
---|---|---|---|
Route 6 | 15 | Surfing | 95% |
Moves
Abilities
Damp | Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle. |
Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | 40 | 35 | 100% | Inflicts regular damage with no additional effect. | ||
28 | Tail Whip | -- | 30 | 100% | Lowers the target's Defense by one stage. | ||
31 | Disable | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. | ||
36 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
43 | Fury Swipes | 18 | 15 | 80% | Hits 2-5 times in one turn. | ||
52 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Mega Punch | 80 | 20 | 85% | Inflicts regular damage with no additional effect. | ||
TM5 | Mega Kick | 120 | 5 | 75% | Inflicts regular damage with no additional effect. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
TM9 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
TM10 | Double-edge | 120 | 15 | 100% | User receives 1/3 the damage inflicted in recoil. | ||
TM11 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
TM12 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM16 | Pay Day | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. | ||
TM17 | Submission | 80 | 25 | 80% | User receives 1/4 the damage it inflicts in recoil. | ||
TM18 | Counter | 1 | 20 | 100% | Inflicts twice the damage the user received from the last physical hit it took. | ||
TM19 | Seismic Toss | 1 | 20 | 100% | Inflicts damage equal to the user's level. | ||
TM20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. | ||
TM28 | Dig | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. | ||
TM31 | Mimic | -- | 10 | -- | Copies the target's last used move. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM34 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
TM39 | Swift | 60 | 20 | -- | Never misses. | ||
TM40 | Skull Bash | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM50 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
Attack | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
Defense | 48 | 90 - 175 | 101 - 195 | 111 - 214 |
Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
TOTAL | 320 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
80 | 1,000,000 | 190 | 70 | Special Attack: 1 point |
Damage Taken
1x
1x
1x
1x
1x
1x
1x
1x
0.5x
0.5x
0.5x
2x
2x
1x
0.5x
1x
1x
1x
|
Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
FireRed | |
LeafGreen | |
Gold | |
Silver | |
Crystal | |
Red | |
Blue | |
Yellow |
Flavortext
Black 2 | When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power. |
White 2 | |
Black | |
White | |
Diamond | If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however. |
Pearl | |
Platinum | |
HeartGold | It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled. |
SoulSilver | If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode. |
Ruby | PSYDUCK uses a mysterious power. When it does so, this Pokemon generates brain waves that aresupposedly only seen in sleepers. This discovery spurred controversy among scholars. |
Sapphire | |
Emerald | |
FireRed | It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers. |
LeafGreen | While lulling its enemies with its vacant look, this wily Pokemon will use psychokinetic powers. |
Gold | It has mystical powers but doesn't recall that it hasused them. That is why it always looks puzzled. |
Silver | If its chronic headache peaks, it may exhibit oddpowers. It seems unable to recall such an episode. |
Crystal | The only time it can use its psychic power is whenits sleeping brain cells happen to wake. |
Red | While lulling its enemies with its vacant look, thiswily Pokemon will use psychokinetic powers. |
Blue | |
Yellow | Always tormented by headaches. It uses psychicpowers, but it is not known if it intends to do so. |
Other
Name Etymology | Psy (as in psychic) + duck |
---|
← #053 Persian | #055 Golduck → |